Dos 2 Ai Rez You to Kill You Again

Sneaking is a bones ability all characters are allowed to do. Sneaking can be improved through leveling the ability score, or by using equipment, which buffs it. Sneaking can be started by using the Hot Cardinal "C" (by default) or clicking the sneak push on the UI. When a character enters into sneak manner, areas that are not seen by NPCs are shaded with a dark color, whereas whatever LOS cone belonging to an NPC is seen in a red colored hue. If yous enter into an area which is within a NPC'southward LOS your sneaking will fail and they will see you.

Sneak Ability [ ]

You're perfectly able to sneak without whatever levels in the ability; adding ranks simply makes sneaking easier. The higher the character's sneak, the smaller the LOS cone of enemies. Your sneak skill as well reduces the AP cost of entering sneak in gainsay, becoming 1 AP at level 5 (which is particularly important for making full use of the Guerrilla talent). There does non appear to be any benefit to raising sneak above v.

Sneak AP Price Enemy Sight Cone
0 6 ~85 degrees
1 five ~lxx degrees
2 iv ~55 degrees
3 3 ~40 degrees
4 2 ~25 degrees
5 1 ~ten degrees

Moving into Restricted areas [ ]

When a grapheme is in sneak mode, information technology allows the grapheme to motion into restricted areas (i.east. a person's sleeping room or the legions armory). Also, the grapheme is allowed to open/close doors and even lockpick doors in this land. If a Line-of-Sight cone of an NPC intersects the character, the stealth is broken prompting a message stating "sneaking failed". If this occurs in a restricted surface area or while attempting to steal or lockpick, the NPC will remove you from the surface area, or a fight will begin.

Stealing [ ]

If an NPC is in a room with the grapheme(south), stealing items without sneaking is impossible; fifty-fifty when their back is turned, they will notice the theft. When the grapheme enters stealth mode, it allows them to move around the room, stealing any and all items they want without any ramifications (permitted the player stays out of the LOS cone of any NPCs). In lodge for a character to be able to choice an NPC's pocket, the graphic symbol must be in stealth mode to do so.

Enemy Vision and AI [ ]

The line of sight cone has approximately a 10-12 meter limit, for most creatures. This depends on their perception and any bonuses to sight they have, only in general, enemies cannot see very far. This allows a long-distance crossbow user, for instance, to re-enter stealth after every assail.

The AI also poorly handles all their opponents being invisible or sneaking. Rather than looking effectually, they simply end their turn early on (unless they accept something useful to do like heal an ally). This allows a player to always enter stealth before finishing each graphic symbol's plough to avert all enemy attacks. They won't exist discovered unless the foe turns toward them due to a missed set on, or by fluke (and the enemy rarely lines up their sight accurately plenty by blow when the thespian's stealth is high). This exploit tin can pb to very boring play, yet... the thespian generally faces no threats because the AI has been brusque-circuited.

Attacking from Stealth [ ]

Using whatsoever attack or skill volition interruption you out of sneak (every bit will many items that deed like spells, such as food and voodoo dolls, but curiously not potions). Merely attempting to use a skill or spell will go out stealth manner before the skill can activate. However, standard weapon attacks hit before canceling sneak, and then you tin can get a hitting in while stealthed. This is important for the Guerrilla trait, for example, too as sneaky murder (see beneath). You lot tin re-enter stealth immediately later on, and so long as no enemy or NPC has turned its sight cone toward you (which tin happen on a missed assault, as office of the target'south contrivance animation).

Invisibility [ ]

An invisible character is able to human activity with relative impunity (steal, open up chests, etc.), similar to existence in sneak mode only without line of sight cones. Farther, existence invisible allows you to enter sneak mode and attack while sneaked, fifty-fifty while enemies are looking directly at you lot. However, being invisible doesn't count as being in sneak fashion, for the purposes of the Guerrilla talent (utilise the invisibility to enter sneak mode).

Attacks and skill use volition end invisibility, using the same rules equally sneaking.

Sneaky Murder [ ]

If you want to kill a grapheme without triggering combat with anyone else or losing reputation, you need to perform a one-hitting impale from stealth. A weapon assault while sneaking or invisible volition not trigger reputation loss or hostility as long as no one sees y'all and the assault kills the target. Even in a crowded room with NPCs surrounding the target and looking at them, the lethal blow won't get you in trouble considering the target isn't alive to weep foul (and no one saw You lot practice it). It helps to commencement invisible if y'all tin can't get into sneak mode in the right position, as some crowded areas are tricky.

This can be done against hostile enemies that haven't seen y'all, or confronting friendly or neutral NPCs. Whole hostile mobs or friendly towns can be cleared out this way without e'er being noticed, then long as you don't miss and your attacks kill in ane hit.

This works well in the early on game, where i-hit kills are possible with the right buffs and equipment, merely it falls apart in mid- or late-game when enemies and NPCs take many attacks to bring downwardly, and a i-hit blow is unlikely. You can sometimes reduce a target's health without triggering a fight. Some NPCs will allow you to hit them several times before actually becoming hostile (though it's a risk). Sometimes yous tin as well utilise neutral (not recognized as coming from you) furnishings to reduce a target'due south HP before you assail them, such as tricking them into walking through burning oil or toxicant.

Repositioning NPCs [ ]

The spell DOS Skill Feather Drop.png Feather Drop does not trigger hostility. It tin exist used to movement annoying NPCs away so they cannot witness theft or violence, or to movement a victim into an isolated area where you can murder them without witnesses, or outset a fight without the whole town joining in. Y'all tin can besides trap NPCs into areas they cannot escape, such as a prison cell or an enclosure fabricated of boxes.

You tin besides drop NPCs into dangerous terrain similar Burn down, Poison or Lava. This volition not trigger hostility, as they do not make the connexion between your using DOS Skill Feather Drop.png Feather Drop and their taking damage from the hazard. Y'all tin use the hazard in this way to lower their HP before delivering the terminal blow yourself for the XP reward.

Detecting and Force-Breaking Stealth [ ]

Taking any form of damage while sneaking or invisible seems to suspension a character out of stealth. This includes damage from physical or magic attacks, harmful surfaces (poison, fire, etc.), and status effects (burning, poison... not sure on Rot). Essentially anything that provokes a hurting animation in the character (damage that actually heals them due to high resistance does non break stealth—though this needs confirmation). This is useful against sneaky enemies since a simple fireball or poisoned surface tin flush them out. Yet, it is besides a source of trouble for sneaky players since even ane damage from any source will daze them back into visibility.

Other ways of detecting stealth include the motion pathing—if you sweep the mouse back and forth over a afar area and see the line showing your move path taking a sudden, freak shift around a bare patch of ground, that's a adept indication of an invisible character hiding there.

Shooting with arrows or zapping with magic projectiles can likewise detect stealth. Target the ground by holding CTRL for arrows.

Sneaking Skill & Gear [ ]

At that place are several ways to boost your Sneak ability, outside of ability points. You shouldn't need more i or 2 ranks from ability points.

  • Sneaking gains a +one bonus from the Cautious Trait.
  • You lot can find or craft Helmets and Boots that offer a +i Sneaking bonus.
  • With level 5 Crafting, Void Essences can be combined with any apparel for +i sneak.

[ ]

  • Backstabber: Good synergy with sneaking (since being behind a foe enables sneaking ofttimes), but only if using daggers/knives.
  • Guerrilla: Doubles your weapon attack damage while sneaking.
  • Speedcreeper: Motion at normal speed while sneaking.

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Source: https://divinity.fandom.com/wiki/Sneaking_%28Divinity:_Original_Sin%29

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